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Draw a Box Lesson 7

1967 Chevy Camaro

1967 Chevy Camaro

And lastly, a motorcar. I love cars, but I detest drawing them. The thing about cars is that they all have very specific proportions to them, very specific carves, very specific class language. It's very like shooting fish in a barrel to stray ever so slightly, and people will notice. That said, the technique applied to the computer mouse in the last lesson is pretty effective for this sort of thing.

Oh, notice how I'm using two reference images hither? There's no reason you lot should ever stick to simply one, and with cars it's ridiculously piece of cake to find all kinds of angles, especially side views. These make proportion studies a cakewalk.

Here is video recording of this demo (no sound):

Proportion Study

Whenever dealing with cars, ALWAYS think in terms of wheels every bit measurement units. I mentioned this in the truck demo, just information technology's even more important here.

Y'all'll detect that I've got a prepare of somewhat lighter wheels - six of them - running along the length of the car, not actually aligned to the motorcar's actual wheels. Looking at the reference image, I noted that the car is roughly half dozen wheels long and two wheels tall. I did extend my car a piddling farther in each direction, largely to compensate for petty discrepancies with this method of estimation.

Getting Started

In club to properly establish the proportions of my car, I want to use the perfect-circle approach. In social club to practise so, I define a vertical and two horizontal lines - the vertical to act as the bounds for the ellipse I'll be drawing, and the two horizontals to establish a vanishing point off in the distance, and ascertain my perspective organisation.

Draw your Ellipse

Remember the criteria y'all're trying to hit. You lot want your ellipse to fit snugly between these three bounds. You likewise want the points of contact it has with the meridian and bottom lines to sit down perfectly in a higher place/below each other. Use an ellipse guide if you have one. If you don't, have that freehanding it won't exist perfect, but information technology'll be proficient enough. Probably. Once yous've got your ellipse down, close off the aeroplane to found what is at present a square in 3D infinite.

Measuring out the Length

Okay, this image definitely looks confusing at first, because at that place's two things happening here. First, I took the measurement of that square in 3D space and carried it downwardly four more times to plant five equal squares. Recollect that the car is roughly 6 wheels long? Well, in observing my reference, I too noted that there are iii wheel-lengths betwixt the front end and dorsum wheels. This leaves roughly one wheel to be split upwards between the section in front of the front end wheel, and behind the back wheel. To my centre, the front looks to be virtually 1/3 of a wheel, and the back appears to be 2/3. So what do nosotros do with this data?

First, I don't want to clutter upwardly my cartoon past first measuring out six wheels, then placing the bodily wheels in a way that doesn't actually align with any of the wheels I've put downwardly in social club to masure things out. Then, I drew five wheel lengths, with the first and last ones actually corresponding with the car's bodily wheels. All that's left is to tack on the forepart and back sections. But how?

That's where the additional marks come in - commencement I eyeballed a bespeak that is about 1/3 of the way into the front wheel. And then I mirrored this measurement upwards and across the left side of that cycle'southward aeroplane, giving me that aforementioned measurement directly to the left of the wheel. Did the same affair for the dorsum - eyeballed a betoken 2/3 of the manner into the dorsum wheel, then reflected it towards the right.

These transferring techniques are extremely useful when trying to figure out little finicky things similar this, while maintaining a degree of accurateness.

Transfer Wheel Height

Now we're using the aforementioned technique to transfer the superlative of the wheel up. Since this drawing is in ii bespeak perspective, our verticals run direct up and down and do not converge towards a vanishing point. This means we could technically just accept a measurement of the left-most wheel'southward left side and transfer information technology upwardly, only I more often than not avert that kind of approach wherever possible. It's just a lot better to get used to thinking virtually these techniques as tools at your disposal that can be used in whatsoever state of affairs, and getting used to reaching for them rather than a measuring tool.

Flesh Out the Remaining Dimension

I will acknowledge something - I skipped a pretty important part of all of this. I did a proportion study for the side of the automobile, only the front is also very important. Make certain you practise proportion studies for every major side of the vehicles you endeavor, as information technology will come in very handy. Since I have no proportional information to become off of, I've pretty much decided to wing it and extend the box out to a betoken that seems roughly right to me.

Wheels as Cylinders

As I mentioned when dealing with the truck, you should whenever possible bargain with wheels that share an axel as a single cylinder that stretches all the mode across. This simplifies things and generally maintains cohesiveness betwixt the ii wheels.

Mark out the Major Forms

At present that we have our box fleshed out, we tin finally use all of our subdivisions to transfer the forms we identified during the proportion study and build them upward by first stamping them onto the side plane of the box, and extruding them beyond. Notice that I'thousand not using any curves hither - directly lines are in most situations going to maintain a sense of solidity that you desire to hold onto as long equally possible. Once yous've got all of your forms fleshed out as solid blocks, and so you can first smoothing them out. Don't practise it any earlier than that.

Draw the Rest of the Owl - I mean Car

If yous retrieve about information technology, all of the parts y'all demand have already been fatigued - all that's left is to refine your forms and add detail. With all of the subdivision, y'all can construct the remaining forms in a sort of connect-the-dots fashion, and so smooth over the resulting hard edges wherever necessary. That'southward the thing about construction - 99% of information technology is simply grooming, but the final i% of it is where the cartoon suddenly jumps out at you and comes alive.

Detail

Not a whole lot to say - use whatever techniques, exist it line weight, large filled areas of solid blackness, etc. to help organize your linework, reduce clutter and bring your object out of the mess.

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Source: http://52.89.229.73/lesson/7